Search

Commonly searched:

How to Increase Dwell Time at Your Farm Attraction

Harvest Displays · Farm Business Articles

How to Increase Dwell Time at Your Farm Attraction

Practical ways to give visitors more reasons to stay, explore, spend and enjoy their time at your farm — without simply adding more attractions.

More time isn't the goal. A better visit is.

If a family drives 45 minutes to visit your farm, parks, buys a pumpkin and leaves 20 minutes later, you may have successfully made a sale.

But you may not have created much of an experience.

Compare that with a family that arrives, visits the animals, takes a hay ride, chooses pumpkins, stops for lunch, takes a family photo and browses the farm store before heading home.

The second family didn't simply spend more time at the farm. They had more worthwhile reasons to stay.

That distinction matters.

Increasing dwell time should not mean deliberately slowing visitors down or keeping them on your property longer than they want to be there.

The goal is to create enough valuable experiences that visitors naturally choose to stay longer.

Harvest Principle

Don't ask, “How can we keep visitors here longer?” Ask, “What would make another 30 minutes at our farm worth staying for?”

What Is Dwell Time at an Agritourism Attraction?

Dwell time is the amount of time a visitor spends at your farm or attraction during a visit.

For an agritourism business, that time might include:

Arrival and admissions
U-pick or crop activities
Farm attractions
Animal experiences
Food and beverage
Shopping
Rest periods
Photo opportunities
Educational activities
Seasonal entertainment

Dwell time by itself is not necessarily a measure of success.

A visitor who spends two hours standing in lines has a long dwell time but potentially a poor experience.

A visitor who spends two hours moving naturally between several enjoyable activities has a very different experience.

Poor Dwell Time

Time Lost to Friction

Waiting, confusion, unnecessary walking, slow admissions and bottlenecks make visits longer without making them better.

Valuable Dwell Time

Time Visitors Choose to Spend

Attractions, food, social time, shopping, agriculture and memorable moments give families worthwhile reasons to stay.

When evaluating dwell time, consider both duration and quality.

Why Does Dwell Time Matter?

Longer visits can benefit both the customer and the farm when the additional time comes from worthwhile experiences.

Make the Trip Feel Worthwhile

A visitor driving an hour to reach your farm may expect more from the experience than someone stopping at a roadside farm stand five minutes from home. A fuller experience can make the drive feel justified.

Show More of the Farm

Someone who comes only to purchase pumpkins may never see your animals, learn about the farm, visit the food area or discover the farm store.

Create Purchase Opportunities

A visitor who stays longer may encounter lunch, drinks, snacks, farm products, merchandise or additional activities. Longer stays create opportunities for spending, although they do not guarantee it.

Create More Memories

A pumpkin is a product. Feeding a goat, riding on a wagon, choosing the pumpkin and taking the annual family photograph can become a tradition.

Start With a Clear Reason to Visit

Most successful farm visits need a clear reason to happen in the first place.

In our attraction-planning framework, we call this the anchor experience.

Anchor Experience

What is the primary reason someone is making the trip to your farm?

Depending on the farm, that might be:

  • picking apples;
  • choosing pumpkins;
  • completing a corn maze;
  • cutting a Christmas tree;
  • picking strawberries;
  • walking through a sunflower field;
  • attending a harvest festival.

Your supporting experiences should generally strengthen the anchor rather than compete with it.

PUMPKIN PATCH ANIMALS HAY RIDE PLAY AREA FOOD PHOTO FARM STORE

The pumpkin patch remains the central seasonal reason to visit, but the supporting experiences turn the trip into a fuller outing.

For a deeper framework for deciding which experiences belong on your property, read our How to Choose the Right Agritourism Attractions for Your Farm guide.

Give Visitors More Than One Reason to Stay

You do not necessarily need one enormous attraction to create a longer visit.

Several smaller experiences can work together.

A Transaction

A Short Visit

Parking → Admission → Pumpkin Field → Pay → Leave

A Layered Experience

More Reasons to Stay

Parking → Admission → Animals → Hay Ride → Pumpkin Field → Lunch → Play Area → Photo → Farm Store → Leave

Supporting Experiences Might Include:

Active Experiences

Corn mazes, games, play areas, walking trails, jumping attractions and physical activities.

Agricultural Experiences

Animals, demonstrations, U-pick, equipment displays, farm tours and educational stations.

Social Experiences

Seating areas, picnic spaces, fire pits, food areas and live entertainment.

Shareable Experiences

Scenic views, seasonal displays, photo opportunities and recognizable farm landmarks.

Commercial Experiences

Farm stores, food, beverages, merchandise and premium activities.

The objective isn't to include all of them. It is to create the right combination for your visitor, property and operation.

Don't Forget the Spaces Between Attractions

Visitors don't experience your farm as a collection of isolated attractions.

They experience the spaces between them too.

If someone finishes the hay ride and has no idea where to go next, the experience stalls.

FOOD & CIDER → ← FARM ANIMALS CORN MAZE → ← FAMILY PHOTO SPOT

When the next experience is easy to identify, visitors can continue exploring without relying on staff for directions.

Look Closely at Decision Points

Walk your farm and identify every location where a first-time visitor could reasonably stop and think:

Visitor Friction Question

“Where do I go now?”

Those are important locations for directional signs, attraction identification, maps, schedules, pathway markers, flags or visual landmarks.

If visitors are missing experiences that already exist, better wayfinding may improve dwell time before another attraction needs to be added.

Visitor Experience Idea

Coordinated farm signs, flags and directional displays can help identify attractions and make the next step in the visitor journey easier to understand.

For a complete exercise on finding these friction points, use our Farm Visitor Journey Guide .

Create Natural Places to Pause

Not every minute at an agritourism destination needs to involve an attraction.

Families need places to stop, and that becomes increasingly important as visits get longer.

Picnic tables
Benches
Shade
Covered seating
Food areas
Stroller-friendly rest areas
Places for grandparents to sit
Spaces where parents can watch children play

A parent may be perfectly happy staying another hour if there is somewhere comfortable to sit while the children continue playing.

Without that infrastructure, the entire family may be ready to leave.

Experience Principle

Comfort supports dwell time.

Turn Rest Areas Into Experience Areas

A rest area doesn't have to feel like somewhere visitors go simply because they're tired.

Place seating where families can still experience the farm:

  • beside a play area where parents can watch children;
  • overlooking a field;
  • near the animals;
  • around a fire pit;
  • beside food service;
  • near live entertainment;
  • adjacent to a scenic or photo area.

These spaces can also contain useful schedules, maps or directional information that helps visitors discover what they might do next.

Food Can Change the Length — and Memory — of the Visit

Food is one of the clearest examples of how visitor infrastructure and dwell time interact.

Imagine a family arrives at 10:30 a.m. By noon, everyone is hungry.

If there is nothing to eat, the family may leave. If lunch, snacks or drinks are available, the visit can naturally continue.

But food can contribute something else to an agritourism experience: memory.

Why Smell Can Make Experiences Memorable

Smell Has a Particularly Close Relationship With Emotion and Memory

Olfactory information has unusually direct connections with brain regions involved in emotion and memory, including the amygdala and hippocampus. Odors can therefore become powerful cues for vivid and emotional memories.

That doesn't mean a particular smell automatically creates a memorable experience. But it helps explain why aromas can become so strongly associated with particular places, people and moments.

We recognize this intuitively.

The smell of apple pie can remind someone of a grandparent's kitchen. Wood smoke can bring back memories of camping. Fresh-cut Christmas trees can immediately feel like the holidays.

And years after a farm visit, the smell of hot cider, cinnamon donuts, kettle corn or something cooking over a fire may help bring that experience back.

Food Can Become Part of the Attraction

For an agritourism business, food should not always be thought of simply as:

Think Beyond the Concession

“Something we sell because visitors get hungry.”

Food can become part of the sensory identity of the farm.

Fresh apple cider and donuts at an orchard
Pumpkin bread at a pumpkin patch
Strawberries and fresh cream at a U-pick
Corn roasted near the field
Hot chocolate around a fire at a Christmas tree farm
Baked goods made with ingredients grown on the farm
Seasonal soups, pies or preserves
Farm-raised or locally sourced meals

Farm-to-Table Adds Another Layer to the Experience

Farm-to-table food can be particularly meaningful because the meal has a story and a place.

Instead of simply eating an apple pie, visitors may have just walked through the orchard where some of its ingredients originated.

Instead of buying strawberries in a dessert, they may have spent the morning picking berries with their children.

That connection between place → agriculture → food → sensory experience can make the meal feel like part of the farm visit rather than a concession added beside it.

Harvest Principle

Sometimes the attraction that extends a visit isn't another activity. It's lunch. And when the food connects to the farm itself, lunch can become part of what visitors remember about the experience.

Think Beyond the Menu

What will visitors smell as they approach the food area?
Can visitors see food being prepared?
Is comfortable seating available nearby?
Does the food connect to something grown, raised or produced locally?
Is there a signature item visitors could associate specifically with your farm?
Could that food become part of an annual family tradition?

A family might eventually say:

When Food Becomes an Attraction

“We have to get the cider donuts while we're there.”

At that point, food is no longer simply supporting the attraction. It has become one of the attractions.

If food is part of your farm experience, clearly communicate what is available. Accurate information about vegetarian, vegan, gluten-free, dairy-free, halal, kosher or allergen considerations can also help visitors decide whether they can comfortably spend several hours at the farm.

Design Experiences for Different Ages

One reason families leave is surprisingly simple:

Family Dwell-Time Problem

Someone is finished.

The six-year-old may happily spend another hour playing while the 14-year-old is bored.

Grandparents may enjoy watching the family but need somewhere comfortable to sit. Parents may want at least one activity everyone can experience together.

A balanced attraction mix considers multiple age groups.

Young Children

Animals, simple games, small play areas and hands-on or sensory experiences.

Older Children

Corn mazes, larger games, physical activities, challenges and opportunities for more independence.

Teens

Photo moments, challenging activities, food, social spaces and experiences worth sharing.

Adults

Scenery, food, farm products, education, shopping, photography and opportunities to relax.

Multigenerational Families

Hay rides, demonstrations, food, scenic areas and experiences everyone can participate in together.

You don't need something for absolutely everyone.

But if families are your primary market, it is worth asking:

Ask This

Who runs out of things to do first?

That person can determine when the entire group leaves.

Give Visitors Something Worth Photographing

Photo opportunities can add another worthwhile experience without requiring a long activity cycle.

They can also perform several jobs at once.

Dwell

Give visitors another experience to stop and enjoy.

Share

Create something visitors may naturally photograph, post or send to friends and family.

Remember

Give families a visual record of the visit and a recognizable memory of your farm.

Return

Create an annual photo tradition families may want to recreate each season.

Keep the Photo Moment Connected to the Farm

Strong photo opportunities might include:

  • pumpkin displays;
  • flower fields;
  • scenic viewpoints;
  • vintage tractors;
  • farm-themed cutouts;
  • seasonal scenes;
  • oversized produce displays;
  • recognizable farm landmarks.
Photo Experience Principle

Don't simply put up something people can photograph. Create a moment people want to remember.

For farms that don't already have a natural photo landmark, a purpose-built farm photo opportunity can create a recognizable place for families to stop and capture the visit.

Use the Farm Itself as an Attraction

Before purchasing another attraction, look again at what visitors may already find interesting.

A working farm contains things many urban visitors rarely encounter.

Tractors
Combines
Livestock
Barns
Crops
Harvesting
Irrigation
Farm tools
Production processes
Farm history

Sometimes relatively simple interpretation can turn an ordinary farm asset into part of the visitor experience.

Instead of visitors simply walking past a field, answer:

What Is Growing Here?

Help visitors recognize a crop they may normally encounter only in a grocery store.

When Was It Planted?

Connect what visitors see today to the agricultural season.

When Will It Be Harvested?

Explain what happens next and how the crop changes over time.

Where Does It Go?

Show how the crop, animal or product connects to food and everyday life.

A stationary piece of farm equipment can become more interesting when visitors understand what it does.

Agritourism Advantage

Ordinary amusement venues don't have what you already have: a real farm. Use it.

Make the Next Experience Visible

Visitors are more likely to continue exploring when they know what else exists.

Imagine someone leaves your petting zoo and immediately sees:

CORN MAZE → HAY RIDES · EVERY 20 MIN HOT CIDER & DONUTS · BARN 2 FAMILY PHOTO SPOT →

The next experience should not always depend on visitors remembering a map they saw at admissions.

Use directional signs, flags, banners, attraction signs, schedule boards, maps and visual landmarks to make opportunities easier to discover.

This is where physical displays become part of visitor-experience design rather than decoration.

Wayfinding Question

Can visitors easily answer, “What else can we do?”

Practical Application

At high-traffic decision points, directional signs, flags and visitor displays can help guests identify the next attraction quickly and continue moving through the property.

Don't Confuse Waiting With Dwell Time

A visitor spending 20 minutes waiting for a hay ride is technically still on the property. That doesn't mean you've created 20 minutes of valuable dwell time.

Long queues can reduce how much of the farm a visitor experiences because so much of their available time is spent waiting.

Watch for Bottlenecks At:

Attractions
Food service
Admissions
Checkout
Washrooms
Wagon loading
Parking exits
High-demand photo areas
The Difference

Good dwell time is time visitors choose to spend experiencing the farm. Bad dwell time is time visitors lose because the experience isn't functioning efficiently.

Our Agritourism Attractions Guide includes a capacity and throughput framework for evaluating attractions.

Measure What Visitors Actually Do

You don't necessarily need sophisticated technology to begin understanding how visitors spend their time.

Start by observing.

Ask Your Staff:

Where do visitors spend the most time?
Which attractions are frequently skipped?
Where do people naturally gather?
What do families ask about most often?
What gets photographed?
When do people typically leave?
Which attractions develop queues?
Where do visitors appear confused?

Customer feedback can add another layer.

You might ask visitors:

Question 01

What Was Your Favorite Part of the Farm?

Repeated answers can reveal which experiences visitors already value most.

Question 02

Was There Anything Else You Wish We Had?

Recurring answers can reveal gaps in the experience that may deserve further investigation.

Look for Patterns

Reviews can reveal useful patterns too.

If visitors repeatedly mention the animals, food or hay ride, those experiences may deserve further investment.

If people repeatedly say they “didn't realize there was a corn maze,” you may have a communication or wayfinding problem rather than an attraction problem.

If visitors constantly photograph one particular corner of the farm, you may already have a strong photo opportunity that simply hasn't been developed intentionally.

Harvest Principle

Don't only ask visitors what they want you to add. Pay attention to what their behavior tells you they already value.

Our How to Market an Agritourism Business guide goes deeper into collecting reviews and customer feedback and using that information to improve the experience and future marketing.

Map Your Current Visit Before Adding Anything

Before investing in another attraction, map what a visitor can already do.

Start with the current journey.

PARKING ADMISSION ________ ________ ________ EXIT

Then estimate how long each worthwhile experience might take.

Don't count unnecessary waiting or confusion. Focus on the time visitors are actually experiencing something of value.

Where Does the Visit Feel Thin?

Do families need something between admission and the main attraction?
Is there nothing to do after lunch?
Do young children have plenty to do while older children become bored?
Do visitors reach the farm store too early in the journey?
Are worthwhile attractions being missed?
Is there somewhere comfortable to pause?
Is there a memorable moment near the end of the visit?
Is the next activity obvious?

You may discover that the farm already has enough attractions.

Visitors simply aren't experiencing all of them.

Before You Build

Increasing dwell time does not always require adding another attraction. Sometimes the better investment is helping visitors experience more of what you already have.

For a more detailed mapping exercise, use our Farm Visitor Journey Guide and printable worksheet to walk the experience from online discovery and roadside arrival through parking, admissions, attractions, purchases and departure.

Before Adding Something New, Put It Through the Dwell-Time Test

If you're considering an attraction, amenity or experience specifically because you hope it will increase visit length, work through six questions first.

01

Does It Add Real Visitor Value?

Would customers actually choose to spend time doing it, or does it simply add another item to the attraction list?

02

Who Is It For?

Does it fill a meaningful gap for an important part of your audience?

03

Where Does It Fit?

Does the experience make sense at that point in the visitor journey?

04

Can We Handle the Demand?

Will the experience add valuable time or create queues, congestion and operational problems?

05

What Does It Lead to Next?

Does it help visitors naturally discover another part of the farm or strengthen the overall experience?

06

Could We Improve Something Existing Instead?

Would strengthening an experience visitors already love create more value than adding another one?

If the answers are strong, you may have found a worthwhile addition.

If not, simply increasing the number of attractions may not improve the experience.

Final Thought

Give Visitors Reasons to Stay

The best way to increase dwell time isn't to think about the clock.

Think about the experience.

A visitor stays because there is another thing worth doing.

Then another.

And another.

Eventually, the farm becomes more than the place where they bought a pumpkin, picked strawberries or chose a Christmas tree.

RODE THE WAGON FED THE ANIMALS ATE LUNCH TOOK THE FAMILY PHOTO EXPLORED THE FARM SPENT AN AFTERNOON TOGETHER

That is the difference between extending a visit and building a destination.

Research & Further Reading

Sources & Supporting Resources

This article combines Harvest Displays visitor-experience principles with agritourism research and educational resources. The recommendations should be adapted to the size, audience, infrastructure and operating realities of each farm.

The discussion of smell, food and memory is based on research into olfaction and odor-evoked memory. Research has identified unusually direct connections between olfactory pathways and brain structures involved in emotion and memory, including the amygdala and hippocampus. This helps explain why odors can become powerful cues for vivid and emotional memories.

A Note on Dwell Time

This guide does not suggest that longer visits are automatically better. The objective is to increase the amount of worthwhile time visitors choose to spend experiencing the farm while reducing unnecessary waiting, confusion and other forms of visitor friction.