Search

Commonly searched:

How to Choose the Right Agritourism Attractions for Your Farm

Harvest Displays · Farm Business Guides

How to Choose the Right Agritourism Attractions for Your Farm

A practical framework for choosing farm attractions that fit your visitors, your property, your operating capacity and the experience you want to create — before you make the investment.

When farmers begin thinking about expanding an agritourism business, it is easy to start with a shopping list.

Should we add a corn maze? A jumping pillow? A petting zoo? A hay ride? More games? A playground? Photo opportunities?

Those can all be successful attractions. But “What should we add?” is not the first question.

Start With This Question

What does our farm need this attraction to accomplish?

An attraction that works extremely well at one farm may be a poor investment for another.

Your farm has a particular location, landscape, agricultural operation, customer base, staffing capacity, season and identity. The attractions you choose should work with those realities rather than against them.

Agritourism itself is much broader than entertainment. Farm experiences can combine direct agricultural sales, education, recreation, hospitality, food, events and entertainment in many different ways.

The goal is not to collect as many attractions as possible. It is to create the right combination of experiences for your farm and your visitors.

The Question Behind This Guide

Instead of asking, “What attractions are popular?” ask, “What combination of experiences makes sense for our farm?”

If you are still deciding whether agritourism itself is right for your operation, start with our How to Start an Agritourism Business guide before working through attraction selection.

Don't Start With the Attraction. Start With the Fit.

Before investing in a new farm attraction, work through the decision from several directions.

Who is it for? What does it add? Does it belong on your farm? Can your operation support it? What happens when hundreds of visitors want to use it on the same afternoon?

A Better Way to Evaluate a New Attraction
01
VISITOR
02
FARM FIT
03
PURPOSE
04
OPERATIONS
05
CAPACITY
06
VISITOR JOURNEY
07
TEST
08
DECIDE

This framework is deliberately broader than a financial calculation. An attraction can influence why someone visits, how long they stay, what they learn, what they purchase, what they photograph and whether they want to return.

At the same time, every attraction introduces some combination of staffing, maintenance, supervision, space, capacity and operating requirements.

The objective is to find the overlap between visitor value and operational fit.

Start With the Visitor You Want to Serve

Before choosing an attraction, identify who you expect to use it.

A farm designed primarily for families with preschool-aged children requires a very different attraction mix from one targeting teenagers, couples, school groups or adult tourists.

The target customer should influence not only how you market the farm, but also the experience itself.

Agritourism marketing guidance emphasizes thinking from the consumer's perspective: customer needs, values and preferences should influence the product or experience, price, place, promotion and level of service.

Ask:

Who is our primary visitor?
What age are their children?
How long are they likely to stay?
How far are they travelling?
What do they expect from the visit?
What would make the trip worthwhile?
What activities can the whole group enjoy?
What might disappoint them?
What other attractions compete for their time?
What are they willing to pay for?

“Family Friendly” Is Still Too Broad

A toddler attraction may have little appeal to a 13-year-old. A challenging corn maze may appeal to teenagers and adults but frustrate families with very young children. A scenic flower field may involve relatively little physical activity yet create enormous value for visitors interested in photography.

Even within a single family, different people may need different reasons to enjoy the visit.

This is why a good attraction mix often includes experiences with different levels of activity, age appeal and participation.

Harvest Principle

Don't choose an attraction and then search for its customer. Start with the customer and build an experience for them.

Decide What Kind of Agritourism Experience You Are Building

Agritourism is much broader than amusement-style farm attractions.

One useful research framework groups agritourism into five broad categories: direct sales, education, entertainment, outdoor recreation and hospitality.

Direct Sales

Farm markets, U-pick, pumpkins, Christmas trees and other opportunities for visitors to purchase directly from the farm.

Education

Farm tours, demonstrations, school visits, workshops and experiences that help visitors understand agriculture.

Entertainment

Corn mazes, festivals, seasonal events and other experiences designed primarily around enjoyment and recreation.

Outdoor Recreation

Trails, hunting, fishing and other outdoor activities connected to the farm or rural property.

Hospitality

Farm stays, accommodations and other experiences that extend the visitor's time on the property.

A single farm may combine several categories.

Think in Combinations

A pumpkin farm, for example, might combine:

  • Direct sales: pumpkins and farm products
  • Education: information about how pumpkins are grown
  • Entertainment: a corn maze
  • Recreation: a hay ride
  • Food: cider, donuts or seasonal treats
  • Retail: a farm store

That combination creates something larger than any individual attraction.

Attraction Strategy

The goal is not necessarily to accumulate as many attractions as possible. It is to create a coherent visitor experience.

Start With What Your Farm Already Has

Before purchasing equipment or building attractions, walk your property and inventory what already exists.

Farm operators can overlook assets precisely because they see them every day.

A visitor may see those same things very differently.

Your Existing Assets Might Include:

Animals
Barns
Tractors and equipment
Orchards
Crop fields
Pumpkin patches
Vineyards
Forests
Ponds or creeks
Trails
Scenic views
Historic buildings
Farm production
Unusual crops
Harvesting activities
Farm stories and traditions

Agritourism research repeatedly emphasizes the importance of genuine products and a strong connection between the visitor experience, the farm and its surrounding place.

That suggests a valuable starting point:

Asset-First Thinking

Before asking what you can bring onto the farm, ask what is already on the farm that visitors would value.

A tractor that is simply equipment to you may fascinate a four-year-old.

Harvesting strawberries may be work to you but an experience to an urban family.

Feeding livestock may be routine to your children but memorable to someone else's.

Starting with existing assets can also help an attraction feel like it genuinely belongs on the property rather than something that has simply been placed there.

Give Every Attraction a Job

Not every attraction needs to accomplish the same thing.

Instead of evaluating an attraction only by whether visitors might enjoy it, think about the role it will play in the overall farm business and visitor experience.

DRAW

Does It Give Someone a Reason to Visit?

These are destination-making experiences such as a corn maze, U-pick, pumpkin patch, sunflower festival, Christmas tree cutting or major seasonal event.

DWELL

Does It Give Visitors Another Reason to Stay?

Supporting experiences such as animals, play areas, farm games, hay rides, trails or demonstrations can make the overall visit feel fuller and more worthwhile.

SPEND

Does It Create a Purchasing Opportunity?

Food, drinks, farm stores, premium activities, merchandise and additional farm products can create revenue beyond the primary reason for visiting.

SHARE

Does It Create Something Worth Sharing?

Scenic viewpoints, flower fields, pumpkin displays, photo opportunities, memorable animals and distinctive entrances can encourage photographs, recommendations and word of mouth.

LEARN

Does It Teach Visitors Something About Agriculture?

Crop information, animal education, equipment displays, farm tours, harvesting and demonstrations can connect the visitor experience directly to agriculture.

RETURN

Does It Create a Reason to Come Back?

Changing crops, seasonal festivals, annual traditions, rotating activities, special events and new experiences can give previous visitors another reason to return.

Some attractions can perform several jobs at once.

A hay ride, for example, might extend dwell time, provide agricultural education, transport visitors to a U-pick field and become part of an annual family tradition.

A well-designed photo opportunity might not be the primary reason someone visits, but it can create a memorable family moment, reinforce your farm's brand and give visitors something they naturally want to share.

Harvest Principle

Before adding an attraction, be able to explain the job it will perform. Strong attractions often accomplish more than one.

Protect What Makes Agritourism Different

There is a strategic risk as farm attractions grow.

A farm can begin with crops, animals, farm products and agricultural experiences, then gradually add games, inflatables, playgrounds, entertainment and rides until agriculture becomes the background rather than the reason the experience exists.

There is nothing inherently wrong with entertainment. It can add significant value to a farm visit and give families more reasons to stay.

But farms should make that evolution deliberately.

Agritourism research repeatedly emphasizes authenticity, agricultural heritage, landscape, local products and the connection between visitors and rural life. Those elements can differentiate a farm attraction from entertainment experiences available almost anywhere else.

Make Agriculture Part of the Experience

Explain what is growing
Incorporate farm equipment
Show how products are produced
Tell the farm's history
Introduce visitors to animals
Use authentic agricultural materials
Sell products grown on the property
Let visitors harvest where appropriate
Explain agricultural processes
Connect attractions to the season
Harvest Principle

The strongest farm attractions don't hide agriculture behind entertainment. They make agriculture part of the entertainment.

That does not mean every attraction needs to be educational or directly related to production.

A play area can simply be fun. A photo opportunity can exist because families enjoy taking pictures. A seasonal game can be there because it makes the visit better.

The larger question is whether the overall attraction mix still feels connected to the farm.

Consider the Operational Cost of Every Attraction

An attraction doesn't only create value.

It creates work.

Before adding one, look beyond the purchase or construction cost and consider what the attraction will require from the operation every day it is open.

Staffing

Does someone need to supervise it, operate it, sell tickets, answer questions, manage a queue, clean it or enforce rules?

Maintenance

What routine maintenance is required, and what happens if something breaks during your busiest Saturday?

Setup & Teardown

Is the attraction permanent or seasonal? How much work is involved in opening and closing it, and where will it be stored?

Cleaning

How frequently does the attraction or surrounding area require cleaning, inspection or attention during operating hours?

Weather

Can it operate in rain, wind, mud, extreme heat or cold? What happens to the visitor experience when it cannot operate?

Risk & Insurance

Does the activity change your risk profile, supervision needs or insurance requirements? Confirm these issues with your insurer and appropriate professional advisers before proceeding.

Recent Extension discussion with agritourism operators has identified time management as a significant challenge, alongside labor, liability and marketing. The practical recommendation is important: start slowly and avoid creating an operation that overwhelms the farm or the family running it.

Risk and insurance requirements can also vary substantially by activity. Experiences involving animals, food, events, structures or other higher-risk activities may create very different considerations from a simple self-guided farm experience.

Operating Question

A better question than “Can we afford to buy it?” is: “Can we afford to operate it successfully every weekend?”

Understand Capacity Before You Create a Bottleneck

Imagine your new attraction is fantastic.

Everyone wants to use it.

That can actually become a problem if peak demand exceeds the number of visitors the attraction can handle.

Simple Example

If 500 visitors arrive Saturday afternoon and your new attraction can handle only 30 visitors per hour, you may have created a queue rather than a better experience.

Estimate Capacity Before You Build

How many visitors can participate at once?
How long is each cycle?
What is the realistic hourly capacity?
What is our peak attendance?
What percentage of visitors may want to participate?
Where will people wait?
How many staff are required?
What happens during downtime?

Think About the Queue as Part of the Attraction

If waiting is unavoidable, consider what the queue itself does to the visitor journey.

Does it block a pathway? Does it interfere with another attraction? Are families standing in direct sun? Can parents keep track of children? Is there enough room for strollers? Does the line make the attraction appear chaotic?

Capacity problems rarely stay contained inside a single attraction. They can spill into pathways, food areas, washrooms, staffing and the rest of the visitor experience.

The Peak-Day Test

Ask what happens at 2:00 p.m. on your busiest Saturday — not what happens on a quiet Wednesday morning.

Think About Dwell Time — But Don't Chase It Blindly

A useful attraction can extend the amount of time visitors spend at the farm.

That can make the trip feel more worthwhile and create additional opportunities for food, farm-store purchases and other experiences.

But longer is not automatically better.

The Goal

Don't try to keep visitors on the property as long as possible. Give them enough worthwhile things to do that the experience feels complete.

Compare These Two Visits

A Transaction

Parking → Pumpkin → Pay → Leave

A Layered Experience

Parking → Welcome → Animals → Hay Ride → Pumpkin Field → Lunch → Photo → Farm Store → Leave

The second visit contains more layers and more reasons for the family to feel that the trip was an experience rather than simply a purchase.

But every additional layer also creates operational complexity.

Longer visits may increase demand for parking, seating, shade, washrooms, food, garbage collection and staff support.

The right dwell time therefore depends on your business model, your visitor and the infrastructure available to support the experience.

Build an Attraction Mix, Not an Attraction Collection

Attractions should work together.

Instead of evaluating every new idea in isolation, look at the farm as a portfolio of experiences.

What gives people a reason to make the trip? What supports that main experience? What will they photograph? Where does food or retail fit? And what keeps the experience unmistakably connected to agriculture?

Harvest Displays Framework

The Harvest Attraction Mix

1 Anchor Experience

Why do people make the trip? Examples might include a corn maze, U-pick, pumpkin patch, Christmas tree experience or sunflower festival.

2–4 Supporting Experiences

Why does the visit feel substantial? Animals, hay rides, games, play areas, educational activities or trails can support the anchor experience.

1–2 Shareable Moments

What will visitors photograph and remember? Consider photo opportunities, scenic overlooks, pumpkin displays, farm entrances or flower fields.

Food / Retail

Where appropriate, a farm store, cider, bakery, food stand or farm products can extend the experience and create additional revenue opportunities.

Agricultural Connection

What reminds visitors that they are actually on a farm? Animals, crops, harvesting, equipment, education, farm history or production demonstrations can keep agriculture at the heart of the experience.

This is a framework, not a formula.

A small U-pick farm may need far fewer supporting experiences than a destination pumpkin farm expecting thousands of visitors. Some farms may have more than one anchor experience. Others may deliberately offer a quieter and simpler visit.

The purpose of the framework is to reveal gaps and unnecessary duplication.

Attraction Mix Question

If you removed the farm name and looked only at your list of attractions, would the experience still tell a coherent story about who you are, who you serve and why people should visit?

Map Attractions Into the Visitor Journey

Once you know which attractions you want, don't simply place them wherever space is available.

Think about where each attraction belongs in the complete visitor journey.

The order in which visitors encounter attractions can influence how easily they navigate the farm, how long they stay, where congestion develops and what they experience before leaving.

ROAD ENTRANCE PARKING ADMISSIONS ANIMALS HAY RIDE PUMPKIN FIELD FOOD PHOTO OPPORTUNITY FARM STORE EXIT

Look at the Sequence

What does the visitor encounter first?
What creates the first moment of excitement?
Where do people naturally slow down?
Where are queues likely to develop?
Where are food and washrooms located?
Where do visitors make purchasing decisions?
Where should the strongest photo moment occur?
What happens immediately before departure?

Attractions Can Help Pull Visitors Through the Property

Attraction placement can influence movement.

If every high-interest activity is concentrated immediately beside the entrance, visitors may have little reason to explore the rest of the property.

If an important attraction is located farther into the farm, the journey to it may expose visitors to other experiences, food, retail or agricultural features along the way.

But that only works if the route is intuitive.

Visitors should not need to repeatedly stop and wonder where the attraction is or whether they are walking in the right direction.

Visitor Journey Principle

Don't ask only, “Where can this attraction fit?” Ask, “Where does this attraction make the most sense in the visitor journey?”

If you have not already mapped the complete experience, use our Farm Visitor Journey Guide and printable worksheet to walk through your property from a first-time visitor's perspective.

Test Before You Invest Heavily

A good idea does not always need to begin as a major capital investment.

One of the strongest themes in current Extension guidance for agritourism operators is the value of starting slowly, learning from the experience and avoiding unnecessary strain on the farm and family.

That principle can be applied directly to attraction development.

Can You Pilot the Idea First?

Depending on the attraction, you may be able to test the concept:

  • for one weekend;
  • during selected dates;
  • as part of a special event;
  • with a simpler temporary version;
  • during one season before expanding it;
  • with limited operating hours.

The purpose of the pilot is not simply to see whether visitors say they like the idea.

Watch what actually happens.

Participation

How many visitors actually use the attraction?

Audience

Who uses it? Is that the visitor group you expected?

Dwell

How long do visitors spend with the attraction, and does it improve the overall visit?

Queue

Does demand create congestion or interfere with surrounding areas?

Staffing

How much employee time does the attraction actually require during operation?

Visitor Reaction

What do customers say about it, and do they mention it without being prompted?

Sharing

Do visitors photograph, post or talk about the attraction?

Revenue

Does it directly generate revenue or appear to influence other purchases?

Operational Impact

What new problems, workload or pressure does the attraction create elsewhere?

After the Pilot

Decide What the Evidence Is Telling You

A pilot gives you the opportunity to make a better decision before committing substantially more time, money or space.

KEEP IMPROVE EXPAND REMOVE

An attraction that does not perform as expected is not necessarily a failed idea.

Perhaps the location is wrong. Perhaps visitors do not understand what to do. Perhaps capacity is too low. Perhaps it appeals to a different audience than expected.

Testing allows you to learn before making the final version expensive or permanent.

Investment Principle

Prove that visitors value the experience before assuming a larger investment will automatically create larger demand.

Listen to What Visitors Are Already Telling You

Your next attraction idea does not necessarily need to come from an industry show, a catalog or another farm.

It may already be hiding in your customer feedback.

Look for Evidence in:

Customer reviews
Post-visit surveys
Social media comments
Staff observations
Visitor questions
Photographs visitors post
Attractions people revisit
Places people naturally gather

Improve What Is Already Working

Suppose customers repeatedly say:

Example

“The kids loved feeding the goats.”

The next investment does not necessarily need to be an unrelated new attraction.

It might be a better animal area, improved seating, educational signage, handwashing facilities and a photo opportunity nearby.

Instead of creating another isolated experience, you have strengthened something visitors already told you they value.

The same principle applies to positive patterns elsewhere on the farm.

If one scenic area appears constantly in visitor photographs, consider whether it deserves a more intentional photo experience.

If families repeatedly ask whether there is somewhere for young children to play while older siblings complete an activity, that may reveal a gap in the attraction mix.

If visitors repeatedly mention a particular food item in reviews, perhaps that experience deserves more prominence rather than another completely unrelated addition.

Growth Principle

Before constantly adding something new, look for opportunities to make the experiences visitors already love even better.

Customer feedback can also inform how you market the farm. Our How to Market an Agritourism Business guide explains how reviews, customer feedback and visitor behavior can become useful marketing research.

Don't Ignore the Neighbours

Adding an attraction can change more than the experience inside your property.

More attractions may bring more visitors, longer stays, additional vehicles and different operating patterns. Those changes can affect the people living around your farm.

Recent Penn State agritourism guidance specifically identifies traffic, parking and additional noise as common sources of neighbour complaints when farms add or change activities.

Think Beyond the Property Line

Will the attraction increase vehicle traffic?
Could cars back up onto the road?
Will additional parking be required?
Could traffic create more dust?
Will the attraction create additional noise?
Will music or amplified sound be involved?
Will lighting change?
Will operating hours become longer?

The larger and more successful an attraction becomes, the more important these considerations can become.

A small weekend activity may have very little impact. A major seasonal attraction drawing hundreds of additional vehicles may create a very different situation.

Neighbour Test

Before introducing a major attraction, ask: “What does this change for the people living around us?”

Communicating early can also be valuable. Neighbours who understand what is changing, when your busiest periods will occur and how you intend to manage traffic or noise may be better positioned to raise concerns before they become conflicts.

Local requirements vary significantly, so operators should also confirm applicable zoning, permitting, traffic, building, event and other regulatory requirements with the appropriate local authorities before proceeding.

Give the Attraction a Reason to Exist

New attractions are exciting, and it can be tempting to move quickly when you find an idea that looks like it could be a great fit for your farm.

Before investing, take one more look at what the attraction will actually contribute to the visitor experience and the business.

A good attraction should solve a need, strengthen an experience or create a meaningful new opportunity.

If you cannot clearly explain what it adds, the idea may need more development before it needs investment.

The Attraction Purpose Test

Five Questions Before You Move Forward

Work through these questions before committing significant money, space or operating capacity to the idea.

1. Does Our Visitor Need or Value It?

Will this attraction meaningfully improve the experience for the audience we are trying to serve?

2. What Job Will It Perform?

Will it Draw, Dwell, Spend, Share, Learn or Return? Strong attractions may perform more than one job.

3. Does It Improve Our Attraction Mix?

Does it fill a genuine gap, or are we adding another version of something visitors can already do?

4. Does It Fit Our Operation?

Can we realistically staff, maintain, supervise and operate it during peak periods?

5. Can We Explain Why We're Adding It?

Can the reason for investing in the attraction be stated clearly and connected to a visitor or business need?

“We are adding this attraction because it will ______________________________.”

If that sentence has a clear and compelling answer, you probably have a good reason to investigate the idea further.

If the answer is vague — “it seems fun,” “people might like it,” or “we've seen these around” — that does not necessarily mean the attraction is a bad idea.

It means you have not established the business case yet.

Harvest Principle

Don't ask only, “Would visitors enjoy this?” Ask, “What will this add to the experience we're trying to build?”

Evaluate the Attraction Before Saying Yes

By this point, you should understand who the attraction is for, what job it will perform, where it belongs in the visitor journey and what it will require from the operation.

Now put those considerations together.

A simple attraction scorecard can help you compare ideas more consistently instead of making the decision based only on excitement, cost or perceived popularity.

Evaluation Question Score 1–5
Fits our target visitor
Fits our farm identity
Uses or highlights existing farm assets
Has strong visitor appeal
Gives the visit a clear benefit
Adds worthwhile dwell time
Supports revenue directly or indirectly
Creates a shareable moment
Strengthens the agricultural connection
Can handle peak attendance
Staffing requirement is manageable
Maintenance requirement is manageable
Fits naturally into our visitor journey
Works with our seasonal and weather realities
Fits our available space

Don't Rely on the Score Alone

A high total score does not automatically mean you should proceed.

Some questions are too important to average away.

Before moving forward, put the attraction through four final gates.

Gate 01

Operational Gate

Can we actually staff, supervise, maintain and operate this attraction successfully?

Gate 02

Capacity Gate

Can the attraction handle realistic peak demand without creating an unacceptable visitor experience?

Gate 03

Experience Gate

Does this attraction genuinely improve the visitor journey or fill an important gap in the experience?

Gate 04

Farm Fit Gate

Does this attraction make sense for our farm, our visitors and the type of destination we are trying to build?

Then Make the Decision

INVEST

Strong fit and ready for implementation.

PILOT

Promising idea that should be tested first.

INVESTIGATE

More information is needed before deciding.

REJECT

The attraction does not fit well enough right now.

“Reject” does not necessarily mean never.

The idea may make more sense after attendance grows, infrastructure improves, staffing changes or another part of the visitor experience develops.

Likewise, “invest” should still be followed by appropriate budgeting, regulatory review, insurance discussions, safety planning and implementation work.

Printable Resource Coming Soon

Harvest Displays Agritourism Attraction Planner

We're developing a printable planning worksheet that combines the attraction scorecard, Six Jobs framework, capacity questions, decision gates and Harvest Attraction Mix into one practical farm-planning resource.

Planner Coming Soon
Final Thought

Build the Farm Experience Deliberately

A successful agritourism destination does not necessarily have the most attractions.

It has the right experiences for its visitors, arranged in a way that makes sense for the farm and supported by an operation capable of delivering them well.

Start with your visitor. Look at the assets you already have. Give each attraction a purpose. Understand the operational burden. Test where possible. Listen to your customers. Then invest in the experiences that genuinely make the farm better.

Continue Building Your Farm Experience

Turn Your Attraction Plan Into a Better Visitor Experience

Attraction selection is only one part of building a successful agritourism destination. Continue with the Harvest Displays Farm Business Guides to plan the broader business, map the visitor journey and attract the right audience.

Cornerstone Guide

How to Start an Agritourism Business

Explore the major decisions involved in turning a working farm into a visitor destination, from choosing your agritourism model and understanding your audience to planning the experience.

Read the Complete Guide →
Guide + Worksheet

Map Your Farm Visitor Journey

Walk your farm through a first-time visitor's eyes and map the journey from discovery and roadside arrival through parking, admissions, attractions, purchases and departure.

Map Your Visitor Journey →
Guide + Planner

How to Market an Agritourism Business

Learn how to attract more visitors through local search, social media, reviews, seasonal campaigns, partnerships, roadside visibility and stronger customer feedback.

Read the Marketing Guide →
Research & Further Reading

Sources Used to Develop This Guide

This guide combines practical Harvest Displays visitor-experience frameworks with agritourism research, Cooperative Extension education and farm-business resources. The Harvest Attraction Mix, Six Jobs of a Farm Attraction and Attraction Purpose Test are planning frameworks developed by Harvest Displays to help farm operators apply these broader principles to attraction decisions.

Regulations, insurance requirements, accessibility obligations, safety considerations and legal requirements vary by location and activity. Use this guide for attraction and visitor-experience planning, and consult the appropriate local authorities, insurer and professional advisers before implementing activities that may create regulatory, safety or liability considerations.

A Note About Attraction Ideas

This guide intentionally focuses on how to evaluate attractions rather than providing a list of attractions every farm should add. What works depends on your visitors, farm assets, operating capacity, location and the experience you are trying to create.